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Twelve-story residential building #2
PRO
$7
Royalty free
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
175 MBNEW
Polygons:77K
Colors:
Length:3330 cm
Width:2180 cm
Height:3890 cm
Style:Modern
Materials: Brick, Concrete
Formfactor:
Published 22 October 2025
Soviet 12-storey multi-apartment brick residential building.
E-93 series
Years of construction: 1970s-2000s

Model for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made using pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials in the house are collected in a logical Multi/Sub Mtl.

The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
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Twelve-story residential building #2

PRO
$7
Royalty free
85
85
85
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
175 MBNEW
Polygons:77K
Colors:
Length:3330 cm
Width:2180 cm
Height:3890 cm
Style:Modern
Materials: Brick, Concrete
Formfactor:
Published 22 October 2025
Soviet 12-storey multi-apartment brick residential building.
E-93 series
Years of construction: 1970s-2000s

Model for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made using pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials in the house are collected in a logical Multi/Sub Mtl.

The file contains a "light interior" object for creating night lighting using CoronaLightMtl. The light is off by default. To turn on the light, enable the MaterialByElement modifier for the "light interior" object. This modifier also allows you to change the ratio of lit and dark windows (ID#1, ID#2 for lit windows, ID#3 for dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.