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Twelve-story residential building #3
PRO
$7
Royalty free
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
72 MBNEW
Polygons:79K
Colors:
Length:3330 cm
Width:2180 cm
Height:3890 cm
Style:Modern
Materials: Stone, Concrete
Formfactor:
Published 10 August 2026
Soviet 12-story apartment building.
Series E-93
Construction years — 1970s-2000s.

Model for daytime and nighttime scenes.
The model combines detail and lightness. Many small details (wires, pipes, antennas, grilles, interior objects) are made with textures featuring pseudo-volume. All textures have the same prefix to avoid mixing with project textures. All materials of the building are collected in a logical Multi/Sub Mtl.

The file contains an object "light interior" for creating nighttime lighting using CoronaLightMtl. By default, the light is turned off. To turn on the light, you need to apply the MaterialByElement modifier to the "light interior" object. With this modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 - lit windows, ID#3 - dark windows). The light randomization pattern across the windows can be changed using the Seed parameter.
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Twelve-story residential building #3

PRO
$7
Royalty free
29
29
29
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
72 MBNEW
Polygons:79K
Colors:
Length:3330 cm
Width:2180 cm
Height:3890 cm
Style:Modern
Materials: Stone, Concrete
Formfactor:
Published 10 August 2026
Soviet 12-story apartment building.
Series E-93
Construction years — 1970s-2000s.

Model for daytime and nighttime scenes.
The model combines detail and lightness. Many small details (wires, pipes, antennas, grilles, interior objects) are made with textures featuring pseudo-volume. All textures have the same prefix to avoid mixing with project textures. All materials of the building are collected in a logical Multi/Sub Mtl.

The file contains an object "light interior" for creating nighttime lighting using CoronaLightMtl. By default, the light is turned off. To turn on the light, you need to apply the MaterialByElement modifier to the "light interior" object. With this modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 - lit windows, ID#3 - dark windows). The light randomization pattern across the windows can be changed using the Seed parameter.