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Two-story residential building. Khrushchyovka #2
PRO
$7
Royalty free
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
58 MBNEW
Polygons:21K
Colors:
Length:3600 cm
Width:1400 cm
Height:1050 cm
Style:Classic
Materials: Stone, Concrete
Formfactor:
Published 16 May 2026
Soviet 2-story multi-apartment residential building with a pitched roof.
Variation of series I-447 (1-447)

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures. All textures have the same prefix to avoid mixing with project textures. All materials of the house are collected in a logical Multi/Sub Mtl.

The file contains an object "light interior" for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to apply the MaterialByElement modifier to the "light interior" object. With this modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 - lit windows, ID#3 - dark windows).
The light randomization pattern across the windows can be changed with the Seed parameter.

There are also four boxes in the file with materials of different colors of the house's plaster. To replace the plaster, drag the material from the box into the first slot of the house's Multi/Sub Mtl.
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Two-story residential building. Khrushchyovka #2

PRO
$7
Royalty free
23
23
23
Platform:3dsMax 2020 + fbx
Render:
Corona
Size:
58 MBNEW
Polygons:21K
Colors:
Length:3600 cm
Width:1400 cm
Height:1050 cm
Style:Classic
Materials: Stone, Concrete
Formfactor:
Published 16 May 2026
Soviet 2-story multi-apartment residential building with a pitched roof.
Variation of series I-447 (1-447)

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures. All textures have the same prefix to avoid mixing with project textures. All materials of the house are collected in a logical Multi/Sub Mtl.

The file contains an object "light interior" for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to apply the MaterialByElement modifier to the "light interior" object. With this modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 - lit windows, ID#3 - dark windows).
The light randomization pattern across the windows can be changed with the Seed parameter.

There are also four boxes in the file with materials of different colors of the house's plaster. To replace the plaster, drag the material from the box into the first slot of the house's Multi/Sub Mtl.