














0 Recommend
EQ3 Replay leather sofa
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 64 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 31 October 2020
EQ3 Replay leather sofa
Leather sofa with cushions
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
Rendering> Effects> Hair and Fur> Hair> mr prim
Dimensions: 2545 x 925 x 875 mm;
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
polys: 800.201;
verts: 455.657.
https://cutt.ly/HgWc957
Leather sofa with cushions
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
Rendering> Effects> Hair and Fur> Hair> mr prim
Dimensions: 2545 x 925 x 875 mm;
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
polys: 800.201;
verts: 455.657.
https://cutt.ly/HgWc957
0 comments
EQ3 Replay leather sofa
PRO
$7
Royalty free
157
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 64 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 31 October 2020
EQ3 Replay leather sofa
Leather sofa with cushions
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
Rendering> Effects> Hair and Fur> Hair> mr prim
Dimensions: 2545 x 925 x 875 mm;
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
polys: 800.201;
verts: 455.657.
https://cutt.ly/HgWc957
Leather sofa with cushions
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
Rendering> Effects> Hair and Fur> Hair> mr prim
Dimensions: 2545 x 925 x 875 mm;
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
polys: 800.201;
verts: 455.657.
https://cutt.ly/HgWc957
Are you sure you want to permanently delete the model?