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EUCLIDE Armchair by Theodor Perdios
PRO
$7
Royalty free
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 46 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 29 October 2024
EUCLIDE Armchair by Theodor Perdios, 2024
https://www.theodoreperdios.com/euclide
The Euclid chair is a profound exploration of space and geometry, where abstract mathematical concepts are translated into contemporary design.
The chair's form is pure and radical, reflecting the clarity and simplicity of Euclidean geometry. Its lines and planes are carefully aligned,
to evoke the feeling of a coordinate system materialized in the object of use.
W_100 x D_100 x H_100 cm
polys: 95660
verts: 95550
The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.
Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.
https://www.theodoreperdios.com/euclide
The Euclid chair is a profound exploration of space and geometry, where abstract mathematical concepts are translated into contemporary design.
The chair's form is pure and radical, reflecting the clarity and simplicity of Euclidean geometry. Its lines and planes are carefully aligned,
to evoke the feeling of a coordinate system materialized in the object of use.
W_100 x D_100 x H_100 cm
polys: 95660
verts: 95550
The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.
Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.
0 comments
EUCLIDE Armchair by Theodor Perdios
PRO
$7
Royalty free
12
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 46 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 29 October 2024
EUCLIDE Armchair by Theodor Perdios, 2024
https://www.theodoreperdios.com/euclide
The Euclid chair is a profound exploration of space and geometry, where abstract mathematical concepts are translated into contemporary design.
The chair's form is pure and radical, reflecting the clarity and simplicity of Euclidean geometry. Its lines and planes are carefully aligned,
to evoke the feeling of a coordinate system materialized in the object of use.
W_100 x D_100 x H_100 cm
polys: 95660
verts: 95550
The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.
Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.
https://www.theodoreperdios.com/euclide
The Euclid chair is a profound exploration of space and geometry, where abstract mathematical concepts are translated into contemporary design.
The chair's form is pure and radical, reflecting the clarity and simplicity of Euclidean geometry. Its lines and planes are carefully aligned,
to evoke the feeling of a coordinate system materialized in the object of use.
W_100 x D_100 x H_100 cm
polys: 95660
verts: 95550
The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.
Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.
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