0 Recommend
F-PROMO wall lamp 3049-1W
PRO
$7
Royalty free
Platform:3dsMax 2014 + obj
Render:
V-Ray
Corona
Size:
46 MBNEW
Colors:
Length:20 cm
Width:16 cm
Height:20 cm
Style:Classic
Materials: Metal, Glass
Formfactor:
Published 15 January 2023
Wall lamp F-PROMO 2023
Article: 3049-1W

The model consists of 1 object and a Light Source. Everything is in a group. Everything has been renamed, the materials have been optimized as much as possible and collected in 1 multimaterial.
IMPORTANT: The light source illuminates only the luminaire model itself, that is, Illumination 3049-1W is selected in the Exclude \ Include parameters, thus the Light Source does not affect the lighting of the scene and illuminates only the luminaire itself. You can change this to your liking, but I rendered the preview with these settings. The model has a sweep, you can throw on Turbosmooth, but in some places the mapping may float, but it will not be noticeable, in extreme cases, put on a few loops. In general, the model looks good from a close angle.


I made the version for Corona with a converter, adjusted the intensity of the lamp and checked the material settings, BUT I did NOT check it in a separate scene.
0 comments

F-PROMO wall lamp 3049-1W

PRO
$7
Royalty free
54
54
54
Platform:3dsMax 2014 + obj
Render:
V-Ray
Corona
Size:
46 MBNEW
Colors:
Length:20 cm
Width:16 cm
Height:20 cm
Style:Classic
Materials: Metal, Glass
Formfactor:
Published 15 January 2023
Wall lamp F-PROMO 2023
Article: 3049-1W

The model consists of 1 object and a Light Source. Everything is in a group. Everything has been renamed, the materials have been optimized as much as possible and collected in 1 multimaterial.
IMPORTANT: The light source illuminates only the luminaire model itself, that is, Illumination 3049-1W is selected in the Exclude \ Include parameters, thus the Light Source does not affect the lighting of the scene and illuminates only the luminaire itself. You can change this to your liking, but I rendered the preview with these settings. The model has a sweep, you can throw on Turbosmooth, but in some places the mapping may float, but it will not be noticeable, in extreme cases, put on a few loops. In general, the model looks good from a close angle.


I made the version for Corona with a converter, adjusted the intensity of the lamp and checked the material settings, BUT I did NOT check it in a separate scene.
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