








0 Recommend
Faro Le Vita Long Pendant Lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 7 May 2026
Name: Faro Le Vita Long Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ сm, ↗ сm, ↑ сm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned a single Multi/Sub-Object material.
https: https://farobarcelona.ru/catalog/svetilniki_podvesnye/podvesnoy_svetilnik_faro_le_vita_black_29696/
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ сm, ↗ сm, ↑ сm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned a single Multi/Sub-Object material.
https: https://farobarcelona.ru/catalog/svetilniki_podvesnye/podvesnoy_svetilnik_faro_le_vita_black_29696/
0 comments
Faro Le Vita Long Pendant Lamp
PRO
$7
Royalty free
9
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 7 May 2026
Name: Faro Le Vita Long Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ сm, ↗ сm, ↑ сm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned a single Multi/Sub-Object material.
https: https://farobarcelona.ru/catalog/svetilniki_podvesnye/podvesnoy_svetilnik_faro_le_vita_black_29696/
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ сm, ↗ сm, ↑ сm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene are assigned a single Multi/Sub-Object material.
https: https://farobarcelona.ru/catalog/svetilniki_podvesnye/podvesnoy_svetilnik_faro_le_vita_black_29696/
Are you sure you want to permanently delete the model?