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Facade luminaire FCD BARREL 80
PRO
$7
Royalty free
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
5 MBNEW
Polygons:6.2K
Colors:
Length:22 cm
Width:10 cm
Height:9.5 cm
Style:Modern
Materials: Metal
Formfactor:
Published 18 January 2026
Barrel facade lights from Centersvet are suitable for illuminating building exteriors. Available in black metal and gold-tone metal. Individual light dimensions: 100 x 95 x 80 mm.

Link to the lamp: https://www.centersvet.ru/product/barrel_facade_80_all/ 

Scene details

Format: 3Ds Max 2018
Export: FBX, OBJ, 3DS, MAT
Render: Corona (5), VRay (5.x)
Polys: 6244
Verts: 3458
Units: Millimeters
Dimensions: 219 x 100 x 95

Texture Formats:
2048*2048

The model is named correctly, in Latin characters. The library of materials has been preserved.

Please note: Among the materials there are glowing materials CoronaLightMtl and VrayLightMtl

Versions for Corona Render 2018 and V-Ray 2018 are available. Each object has its own UV map. In the Max scene, a TurboSmooth modifier is applied to objects in render visibility mode.

Enjoy using it!
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Facade luminaire FCD BARREL 80

PRO
$7
Royalty free
3
3
3
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
5 MBNEW
Polygons:6.2K
Colors:
Length:22 cm
Width:10 cm
Height:9.5 cm
Style:Modern
Materials: Metal
Formfactor:
Published 18 January 2026
Barrel facade lights from Centersvet are suitable for illuminating building exteriors. Available in black metal and gold-tone metal. Individual light dimensions: 100 x 95 x 80 mm.

Link to the lamp: https://www.centersvet.ru/product/barrel_facade_80_all/ 

Scene details

Format: 3Ds Max 2018
Export: FBX, OBJ, 3DS, MAT
Render: Corona (5), VRay (5.x)
Polys: 6244
Verts: 3458
Units: Millimeters
Dimensions: 219 x 100 x 95

Texture Formats:
2048*2048

The model is named correctly, in Latin characters. The library of materials has been preserved.

Please note: Among the materials there are glowing materials CoronaLightMtl and VrayLightMtl

Versions for Corona Render 2018 and V-Ray 2018 are available. Each object has its own UV map. In the Max scene, a TurboSmooth modifier is applied to objects in render visibility mode.

Enjoy using it!