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Ferrari 250GT Berlinetta
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 25 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 12 May 2023
**3D Model of Ferrari 250GT SWB Berlinetta Competizione**
Each car contains:
40,999 Polygons
46,693 Vertices
81,725 triangles
122,997 Polygons in Total (3 cars)
* This model has a Quad Topology and is easily editable,
* You can add Turbusmooth to the model without worrying about distortion
* It has a Clean and Non-Overlapping UV
* Texturing done in Substance Painter in 3 colors and patterns(Red, Blue, and Yellow) for:
corona (2k),
Unreal Engine (2k),
Pbr_Metallic_Roughness(2k)
Software used:
3DsMAX (for 3D Modeling), RizomUV(for Unwrapping), Substance Painter(for Texturing), Marmoset Toolbag( for Rendering)
Files: 3DsMAX 2021(Native),3DsMax 2018, FBX
Each car contains:
40,999 Polygons
46,693 Vertices
81,725 triangles
122,997 Polygons in Total (3 cars)
* This model has a Quad Topology and is easily editable,
* You can add Turbusmooth to the model without worrying about distortion
* It has a Clean and Non-Overlapping UV
* Texturing done in Substance Painter in 3 colors and patterns(Red, Blue, and Yellow) for:
corona (2k),
Unreal Engine (2k),
Pbr_Metallic_Roughness(2k)
Software used:
3DsMAX (for 3D Modeling), RizomUV(for Unwrapping), Substance Painter(for Texturing), Marmoset Toolbag( for Rendering)
Files: 3DsMAX 2021(Native),3DsMax 2018, FBX
0 comments
Ferrari 250GT Berlinetta
PRO
$7
Royalty free
71
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 25 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 12 May 2023
**3D Model of Ferrari 250GT SWB Berlinetta Competizione**
Each car contains:
40,999 Polygons
46,693 Vertices
81,725 triangles
122,997 Polygons in Total (3 cars)
* This model has a Quad Topology and is easily editable,
* You can add Turbusmooth to the model without worrying about distortion
* It has a Clean and Non-Overlapping UV
* Texturing done in Substance Painter in 3 colors and patterns(Red, Blue, and Yellow) for:
corona (2k),
Unreal Engine (2k),
Pbr_Metallic_Roughness(2k)
Software used:
3DsMAX (for 3D Modeling), RizomUV(for Unwrapping), Substance Painter(for Texturing), Marmoset Toolbag( for Rendering)
Files: 3DsMAX 2021(Native),3DsMax 2018, FBX
Each car contains:
40,999 Polygons
46,693 Vertices
81,725 triangles
122,997 Polygons in Total (3 cars)
* This model has a Quad Topology and is easily editable,
* You can add Turbusmooth to the model without worrying about distortion
* It has a Clean and Non-Overlapping UV
* Texturing done in Substance Painter in 3 colors and patterns(Red, Blue, and Yellow) for:
corona (2k),
Unreal Engine (2k),
Pbr_Metallic_Roughness(2k)
Software used:
3DsMAX (for 3D Modeling), RizomUV(for Unwrapping), Substance Painter(for Texturing), Marmoset Toolbag( for Rendering)
Files: 3DsMAX 2021(Native),3DsMax 2018, FBX
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