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Fiore Tudor Marble Mosaic set (seamless) | 01
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 116 MBNEW |
| Colors: | |
| Length: | 370 cm |
| Width: | 370 cm |
| Height: | 370 cm |
| Style: | Modern |
| Materials: | Ceramics |
| Formfactor: |
Published 19 June 2026
Fiore Tudor Marble Mosaic set (seamless) | 01
4 materials of Fiore Tudor Semplice Marble Mosaic tiles from Country Floors.
Cotto Gray, Cotto Nero, Gray
Texture resolution: 4K.
Wall height in the preview is 3m. Actual texture size - 3700*3700mm.
Tile size 406*406mm
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then additionally apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
For those working in V-Ray versions lower than 3.1, please be careful; in the materials section under BRDF, it says Microfaset GTR (GGX). If your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
4 materials of Fiore Tudor Semplice Marble Mosaic tiles from Country Floors.
Cotto Gray, Cotto Nero, Gray
Texture resolution: 4K.
Wall height in the preview is 3m. Actual texture size - 3700*3700mm.
Tile size 406*406mm
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then additionally apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
For those working in V-Ray versions lower than 3.1, please be careful; in the materials section under BRDF, it says Microfaset GTR (GGX). If your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
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Fiore Tudor Marble Mosaic set (seamless) | 01
PRO
$7
Royalty free
37
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 116 MBNEW |
| Colors: | |
| Length: | 370 cm |
| Width: | 370 cm |
| Height: | 370 cm |
| Style: | Modern |
| Materials: | Ceramics |
| Formfactor: |
Published 19 June 2026
Fiore Tudor Marble Mosaic set (seamless) | 01
4 materials of Fiore Tudor Semplice Marble Mosaic tiles from Country Floors.
Cotto Gray, Cotto Nero, Gray
Texture resolution: 4K.
Wall height in the preview is 3m. Actual texture size - 3700*3700mm.
Tile size 406*406mm
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then additionally apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
For those working in V-Ray versions lower than 3.1, please be careful; in the materials section under BRDF, it says Microfaset GTR (GGX). If your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
4 materials of Fiore Tudor Semplice Marble Mosaic tiles from Country Floors.
Cotto Gray, Cotto Nero, Gray
Texture resolution: 4K.
Wall height in the preview is 3m. Actual texture size - 3700*3700mm.
Tile size 406*406mm
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then additionally apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
For those working in V-Ray versions lower than 3.1, please be careful; in the materials section under BRDF, it says Microfaset GTR (GGX). If your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
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