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Floor lamp Ghost by VIBIA
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
3 MBNEW
Colors:
Style:Modern
Materials: Glass, Plastic
Formfactor:
Published 17 December 2025
Name: Floor lamp Ghost by VIBIA
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.

All objects in the scene have a single Multi/Sub-Object material applied to them.

https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table 
0 comments

Floor lamp Ghost by VIBIA

PRO
$7
Royalty free
13
13
13
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
3 MBNEW
Colors:
Style:Modern
Materials: Glass, Plastic
Formfactor:
Published 17 December 2025
Name: Floor lamp Ghost by VIBIA
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.

All objects in the scene have a single Multi/Sub-Object material applied to them.

https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table 
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