














0 Recommend
Floor lamp Ghost by VIBIA
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Plastic |
| Formfactor: |
Published 17 December 2025
Name: Floor lamp Ghost by VIBIA
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table
0 comments
Floor lamp Ghost by VIBIA
PRO
$7
Royalty free
13
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Plastic |
| Formfactor: |
Published 17 December 2025
Name: Floor lamp Ghost by VIBIA
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table
Version: 2013
Preview: No
Units: Centimeters
Polys: 37,797
Verts: 38,551
A ↔ 46 cm, ↑ 111 cm
B ↔ 46 cm, ↑ 91 cm
C ↔ 46 cm, ↑ 87 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://vibia.com/en/int/collections/floor-table-lamps-ghost-floor-table
Similar models
Add to collection
Favorites
Are you sure you want to permanently delete the model?
Are you sure you want to download the model to your mobile device?





