








0 Recommend
POLIFORM PARK UNO
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 77 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric, Leather |
| Formfactor: |
Published 24 April 2020
Name: POLIFORM PARK UNO
Render Engine: Corona 3
For Corona render, it is recommended to install a version of at least 1.5, since the
glossiness of materials is configured considering PBR. Do not use scripts for converting
from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be
converted with automatic Script and it will be some Missing textures, like Corona BitMaps,
which VRay cannot render. Convert all materials manual.
Render Engine: Corona 3
For Corona render, it is recommended to install a version of at least 1.5, since the
glossiness of materials is configured considering PBR. Do not use scripts for converting
from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be
converted with automatic Script and it will be some Missing textures, like Corona BitMaps,
which VRay cannot render. Convert all materials manual.
0 comments
POLIFORM PARK UNO
PRO
$7
Royalty free
74
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 77 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric, Leather |
| Formfactor: |
Published 24 April 2020
Name: POLIFORM PARK UNO
Render Engine: Corona 3
For Corona render, it is recommended to install a version of at least 1.5, since the
glossiness of materials is configured considering PBR. Do not use scripts for converting
from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be
converted with automatic Script and it will be some Missing textures, like Corona BitMaps,
which VRay cannot render. Convert all materials manual.
Render Engine: Corona 3
For Corona render, it is recommended to install a version of at least 1.5, since the
glossiness of materials is configured considering PBR. Do not use scripts for converting
from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be
converted with automatic Script and it will be some Missing textures, like Corona BitMaps,
which VRay cannot render. Convert all materials manual.
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