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Fur pillow set 2
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 152 MBNEW |
| Polygons: | 16K |
| Colors: | |
| Length: | 52 cm |
| Width: | 52 cm |
| Height: | 32 cm |
| Style: | Ethnic |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 18 October 2022
Fur pillow set 2
Set of decorative fur pillows of 8 pieces
Dimensions: 520 x 520 x 320 mm;
polys: 16803;
verts: 17068.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
Set of decorative fur pillows of 8 pieces
Dimensions: 520 x 520 x 320 mm;
polys: 16803;
verts: 17068.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
0 comments
Fur pillow set 2
PRO
$7
Royalty free
259
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 152 MBNEW |
| Polygons: | 16K |
| Colors: | |
| Length: | 52 cm |
| Width: | 52 cm |
| Height: | 32 cm |
| Style: | Ethnic |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 18 October 2022
Fur pillow set 2
Set of decorative fur pillows of 8 pieces
Dimensions: 520 x 520 x 320 mm;
polys: 16803;
verts: 17068.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
Set of decorative fur pillows of 8 pieces
Dimensions: 520 x 520 x 320 mm;
polys: 16803;
verts: 17068.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
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