




















0 Recommend
Fur pillow set 5
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 146 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 69 cm |
| Width: | 42 cm |
| Height: | 35 cm |
| Style: | Modern |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 18 October 2022
Fur pillow set 5
Set of decorative fur pillows of 7 pieces
Dimensions: 690 x 420 x 350 mm;
polys: 18742;
verts: 19046.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
Set of decorative fur pillows of 7 pieces
Dimensions: 690 x 420 x 350 mm;
polys: 18742;
verts: 19046.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
0 comments
Fur pillow set 5
PRO
$7
Royalty free
244
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 146 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 69 cm |
| Width: | 42 cm |
| Height: | 35 cm |
| Style: | Modern |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 18 October 2022
Fur pillow set 5
Set of decorative fur pillows of 7 pieces
Dimensions: 690 x 420 x 350 mm;
polys: 18742;
verts: 19046.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
Set of decorative fur pillows of 7 pieces
Dimensions: 690 x 420 x 350 mm;
polys: 18742;
verts: 19046.
The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
Similar models
Add to collection
Favorites
Are you sure you want to permanently delete the model?
Are you sure you want to download the model to your mobile device?





