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Fur pillow set 5
PRO
$7
Royalty free
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
146 MBNEW
Polygons:18K
Colors:
Length:69 cm
Width:42 cm
Height:35 cm
Style:Modern
Materials: Fabric, Fur
Formfactor:
Published 18 October 2022
Fur pillow set 5

Set of decorative fur pillows of 7 pieces

Dimensions: 690 x 420 x 350 mm;

polys: 18742;
verts: 19046.

The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
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Fur pillow set 5

PRO
$7
Royalty free
244
244
244
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
146 MBNEW
Polygons:18K
Colors:
Length:69 cm
Width:42 cm
Height:35 cm
Style:Modern
Materials: Fabric, Fur
Formfactor:
Published 18 October 2022
Fur pillow set 5

Set of decorative fur pillows of 7 pieces

Dimensions: 690 x 420 x 350 mm;

polys: 18742;
verts: 19046.

The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
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