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Google 3D Ripper
PRO
$7
Royalty free
| Platform: | Script |
| Render: | Standard |
| Size: | 97 MBNEW |
| Style: | Modern |
Published 10 August 2026
I created a ready-made simple solution for exporting any 3D Photogrammetry from Google Maps to 3ds Max in just a few clicks.
The solution consists of 2 separate programs:
-an exporter for the selected area on the map in a separate Windows program
-an importer script for 3ds Max
The solution allows you to select any area in the world (where there is photogrammetry from Google) in an arbitrary rectangular or circular shape and export all the data, then using the script for 3ds Max, obtain a ready-made scene with materials (Standard) and a texture atlas within the selected area.
I apologize that alpha 1.0 turned out to be raw, so I polished it to 1.3.1 (change log below).
How to use?
Open Google 3D Ripper.exe
Select an area on the map (circular or rectangular) and click Export
The program by default creates a folder Google 3D Ripper in Documents and exports the capture data to the area you selected.
Then launch 3ds Max, click Scripting - Run Script and select Google_3D_Ripper_Import_2021_2027.py, located in the 3ds Max Import Script folder in the program folder.
In the script interface itself, everything is quite simple for now. It by default grabs the path of your last export from Google 3D Ripper.exe (if the path hasn't changed, it's default) and picks it up. But in general, you can manually select the path to the exported data (by default: \Documents\Google 3D Ripper\Exports\)
Next, click the "Load Scene" button and wait, that's it. Done.
Formally, there are no restrictions on the size of the area, but Google may block the process if you select an area that is too large. Also, photogrammetry may be completely absent in the area you selected, in which case the program will simply download a satellite image.
Mainly, areas no larger than 1-2 km were tested, loading larger areas may take a long time, as there are millions of polygons.
13 languages are supported:
-Russian
-English
-Spanish
-German
-Italian
-French
-Serbian (Latin)
-Chinese (Simplified)
-Ukrainian
-Portuguese
-Korean
-Japanese
-Polish
What's new in version 1.3.1?
-the maximum export area has been increased to 8x8 km
-Search now works better, you can enter not only city names but also coordinates, addresses, or simply paste links from Google Maps
-The ability to export not only for 3ds Max via the script but also simply export to FBX, OBJ, and even GLTF 2.0 for other 3D packages has been added, tests were conducted in Blender.
For any bugs and requests, please write to me privately, I will continue to improve it.
The solution consists of 2 separate programs:
-an exporter for the selected area on the map in a separate Windows program
-an importer script for 3ds Max
The solution allows you to select any area in the world (where there is photogrammetry from Google) in an arbitrary rectangular or circular shape and export all the data, then using the script for 3ds Max, obtain a ready-made scene with materials (Standard) and a texture atlas within the selected area.
I apologize that alpha 1.0 turned out to be raw, so I polished it to 1.3.1 (change log below).
How to use?
Open Google 3D Ripper.exe
Select an area on the map (circular or rectangular) and click Export
The program by default creates a folder Google 3D Ripper in Documents and exports the capture data to the area you selected.
Then launch 3ds Max, click Scripting - Run Script and select Google_3D_Ripper_Import_2021_2027.py, located in the 3ds Max Import Script folder in the program folder.
In the script interface itself, everything is quite simple for now. It by default grabs the path of your last export from Google 3D Ripper.exe (if the path hasn't changed, it's default) and picks it up. But in general, you can manually select the path to the exported data (by default: \Documents\Google 3D Ripper\Exports\)
Next, click the "Load Scene" button and wait, that's it. Done.
Formally, there are no restrictions on the size of the area, but Google may block the process if you select an area that is too large. Also, photogrammetry may be completely absent in the area you selected, in which case the program will simply download a satellite image.
Mainly, areas no larger than 1-2 km were tested, loading larger areas may take a long time, as there are millions of polygons.
13 languages are supported:
-Russian
-English
-Spanish
-German
-Italian
-French
-Serbian (Latin)
-Chinese (Simplified)
-Ukrainian
-Portuguese
-Korean
-Japanese
-Polish
What's new in version 1.3.1?
-the maximum export area has been increased to 8x8 km
-Search now works better, you can enter not only city names but also coordinates, addresses, or simply paste links from Google Maps
-The ability to export not only for 3ds Max via the script but also simply export to FBX, OBJ, and even GLTF 2.0 for other 3D packages has been added, tests were conducted in Blender.
For any bugs and requests, please write to me privately, I will continue to improve it.
0 comments
Google 3D Ripper
PRO
$7
Royalty free
84
| Platform: | Script |
| Render: | Standard |
| Size: | 97 MBNEW |
| Style: | Modern |
Published 10 August 2026
I created a ready-made simple solution for exporting any 3D Photogrammetry from Google Maps to 3ds Max in just a few clicks.
The solution consists of 2 separate programs:
-an exporter for the selected area on the map in a separate Windows program
-an importer script for 3ds Max
The solution allows you to select any area in the world (where there is photogrammetry from Google) in an arbitrary rectangular or circular shape and export all the data, then using the script for 3ds Max, obtain a ready-made scene with materials (Standard) and a texture atlas within the selected area.
I apologize that alpha 1.0 turned out to be raw, so I polished it to 1.3.1 (change log below).
How to use?
Open Google 3D Ripper.exe
Select an area on the map (circular or rectangular) and click Export
The program by default creates a folder Google 3D Ripper in Documents and exports the capture data to the area you selected.
Then launch 3ds Max, click Scripting - Run Script and select Google_3D_Ripper_Import_2021_2027.py, located in the 3ds Max Import Script folder in the program folder.
In the script interface itself, everything is quite simple for now. It by default grabs the path of your last export from Google 3D Ripper.exe (if the path hasn't changed, it's default) and picks it up. But in general, you can manually select the path to the exported data (by default: \Documents\Google 3D Ripper\Exports\)
Next, click the "Load Scene" button and wait, that's it. Done.
Formally, there are no restrictions on the size of the area, but Google may block the process if you select an area that is too large. Also, photogrammetry may be completely absent in the area you selected, in which case the program will simply download a satellite image.
Mainly, areas no larger than 1-2 km were tested, loading larger areas may take a long time, as there are millions of polygons.
13 languages are supported:
-Russian
-English
-Spanish
-German
-Italian
-French
-Serbian (Latin)
-Chinese (Simplified)
-Ukrainian
-Portuguese
-Korean
-Japanese
-Polish
What's new in version 1.3.1?
-the maximum export area has been increased to 8x8 km
-Search now works better, you can enter not only city names but also coordinates, addresses, or simply paste links from Google Maps
-The ability to export not only for 3ds Max via the script but also simply export to FBX, OBJ, and even GLTF 2.0 for other 3D packages has been added, tests were conducted in Blender.
For any bugs and requests, please write to me privately, I will continue to improve it.
The solution consists of 2 separate programs:
-an exporter for the selected area on the map in a separate Windows program
-an importer script for 3ds Max
The solution allows you to select any area in the world (where there is photogrammetry from Google) in an arbitrary rectangular or circular shape and export all the data, then using the script for 3ds Max, obtain a ready-made scene with materials (Standard) and a texture atlas within the selected area.
I apologize that alpha 1.0 turned out to be raw, so I polished it to 1.3.1 (change log below).
How to use?
Open Google 3D Ripper.exe
Select an area on the map (circular or rectangular) and click Export
The program by default creates a folder Google 3D Ripper in Documents and exports the capture data to the area you selected.
Then launch 3ds Max, click Scripting - Run Script and select Google_3D_Ripper_Import_2021_2027.py, located in the 3ds Max Import Script folder in the program folder.
In the script interface itself, everything is quite simple for now. It by default grabs the path of your last export from Google 3D Ripper.exe (if the path hasn't changed, it's default) and picks it up. But in general, you can manually select the path to the exported data (by default: \Documents\Google 3D Ripper\Exports\)
Next, click the "Load Scene" button and wait, that's it. Done.
Formally, there are no restrictions on the size of the area, but Google may block the process if you select an area that is too large. Also, photogrammetry may be completely absent in the area you selected, in which case the program will simply download a satellite image.
Mainly, areas no larger than 1-2 km were tested, loading larger areas may take a long time, as there are millions of polygons.
13 languages are supported:
-Russian
-English
-Spanish
-German
-Italian
-French
-Serbian (Latin)
-Chinese (Simplified)
-Ukrainian
-Portuguese
-Korean
-Japanese
-Polish
What's new in version 1.3.1?
-the maximum export area has been increased to 8x8 km
-Search now works better, you can enter not only city names but also coordinates, addresses, or simply paste links from Google Maps
-The ability to export not only for 3ds Max via the script but also simply export to FBX, OBJ, and even GLTF 2.0 for other 3D packages has been added, tests were conducted in Blender.
For any bugs and requests, please write to me privately, I will continue to improve it.
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