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Grails collection03
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 115 MBNEW |
| Polygons: | 330K |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal |
| Formfactor: |
Published 8 April 2023
Polys: 330502
Verts:331034
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
Verts:331034
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
0 comments
Grails collection03
PRO
$7
Royalty free
22
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 115 MBNEW |
| Polygons: | 330K |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal |
| Formfactor: |
Published 8 April 2023
Polys: 330502
Verts:331034
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
Verts:331034
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
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