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Gravel road (18 meters)
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 145 MBNEW |
| Polygons: | 1.6K |
| Colors: | |
| Length: | 1800 cm |
| Width: | 400 cm |
| Height: | 8 cm |
| Style: | Modern |
| Materials: | Stone, Organics |
| Formfactor: |
Published 15 August 2023
video preview: https://youtu.be/2BU-xybWqaU
The road is made using a seamless 16K material with displacement.
Single lane gravel road. Islands of grass on the roadside.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x18 meters.
In the scene, an example of the use of the material. Displacement height ~8cm. On the sides, the displacement tends to zero.
High quality and resolution textures:
Diffuse, Normal, Glossiness - 4096x16384px, Displacement (32-bit EXR), Ambient Occlusion (not connected): 2048x8192px
faces: 1600
*Vray 6, Corona 7 and up
*when importing from FBX make sure input gamma=1.0 (linear/non-color) for Normal_map
The road is made using a seamless 16K material with displacement.
Single lane gravel road. Islands of grass on the roadside.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x18 meters.
In the scene, an example of the use of the material. Displacement height ~8cm. On the sides, the displacement tends to zero.
High quality and resolution textures:
Diffuse, Normal, Glossiness - 4096x16384px, Displacement (32-bit EXR), Ambient Occlusion (not connected): 2048x8192px
faces: 1600
*Vray 6, Corona 7 and up
*when importing from FBX make sure input gamma=1.0 (linear/non-color) for Normal_map
0 comments
Gravel road (18 meters)
PRO
$7
Royalty free
148
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 145 MBNEW |
| Polygons: | 1.6K |
| Colors: | |
| Length: | 1800 cm |
| Width: | 400 cm |
| Height: | 8 cm |
| Style: | Modern |
| Materials: | Stone, Organics |
| Formfactor: |
Published 15 August 2023
video preview: https://youtu.be/2BU-xybWqaU
The road is made using a seamless 16K material with displacement.
Single lane gravel road. Islands of grass on the roadside.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x18 meters.
In the scene, an example of the use of the material. Displacement height ~8cm. On the sides, the displacement tends to zero.
High quality and resolution textures:
Diffuse, Normal, Glossiness - 4096x16384px, Displacement (32-bit EXR), Ambient Occlusion (not connected): 2048x8192px
faces: 1600
*Vray 6, Corona 7 and up
*when importing from FBX make sure input gamma=1.0 (linear/non-color) for Normal_map
The road is made using a seamless 16K material with displacement.
Single lane gravel road. Islands of grass on the roadside.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x18 meters.
In the scene, an example of the use of the material. Displacement height ~8cm. On the sides, the displacement tends to zero.
High quality and resolution textures:
Diffuse, Normal, Glossiness - 4096x16384px, Displacement (32-bit EXR), Ambient Occlusion (not connected): 2048x8192px
faces: 1600
*Vray 6, Corona 7 and up
*when importing from FBX make sure input gamma=1.0 (linear/non-color) for Normal_map
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