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Walnut
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 143 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Organics |
Published 10 March 2020
Walnut tree (voloshsky, regal nut, Greek nut) with fruits. Geometry with opacity map.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
0 comments
Walnut
PRO
$7
Royalty free
43
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 143 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Organics |
Published 10 March 2020
Walnut tree (voloshsky, regal nut, Greek nut) with fruits. Geometry with opacity map.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
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