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Hammock / Hammock
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 57 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric |
Published 3 March 2017
There is already a model of this blanket that you can simulate yourself and to your taste: https://3dsky.org/3dmodels/show/pled_dlia_simuliatsii
Number of polygons in a model without meshSmooth in a hammock ~ 500,000 polys 3d max 2014, FBX_2009 Nastroyki_multiskattera file: -Steki left unfolded. Push modifier will allow to regulate the thickness of the binding, as well as the magnitude displace material in the hammock, -B models after imorta FBX in 3d max, add modifier Meshsmooth Enjoy your "furry" renderings! :-))
Number of polygons in a model without meshSmooth in a hammock ~ 500,000 polys 3d max 2014, FBX_2009 Nastroyki_multiskattera file: -Steki left unfolded. Push modifier will allow to regulate the thickness of the binding, as well as the magnitude displace material in the hammock, -B models after imorta FBX in 3d max, add modifier Meshsmooth Enjoy your "furry" renderings! :-))
0 comments
Hammock / Hammock
PRO
$7
Royalty free
189
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 57 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric |
Published 3 March 2017
There is already a model of this blanket that you can simulate yourself and to your taste: https://3dsky.org/3dmodels/show/pled_dlia_simuliatsii
Number of polygons in a model without meshSmooth in a hammock ~ 500,000 polys 3d max 2014, FBX_2009 Nastroyki_multiskattera file: -Steki left unfolded. Push modifier will allow to regulate the thickness of the binding, as well as the magnitude displace material in the hammock, -B models after imorta FBX in 3d max, add modifier Meshsmooth Enjoy your "furry" renderings! :-))
Number of polygons in a model without meshSmooth in a hammock ~ 500,000 polys 3d max 2014, FBX_2009 Nastroyki_multiskattera file: -Steki left unfolded. Push modifier will allow to regulate the thickness of the binding, as well as the magnitude displace material in the hammock, -B models after imorta FBX in 3d max, add modifier Meshsmooth Enjoy your "furry" renderings! :-))
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