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Hektar Floor Lamp, IKEA
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
10 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 29 November 2017
Floor lamp from IKEA Hektar.

For convenience in working with the model, pivots are placed in the rotation points of the lamps. To control the wires of the floor lamp there are auxiliary helpers.

To get the correct rotation of the lamp, open the Hektar 3-spotlights group. Then, select one of the three subgroups Lamp_1, Lamp_2 or Lamp_3 and open it. Next, select the subgroup Lamp_turn_. Important point: before rotation, you need to go to the Hierarchies and click on Affect Pivot Only so that the point of rotation moves to the desired place (the Lamp_turn_ subgroup should be highlighted). Then, assign it a rotation relative to the Adapter_ element from the Lamp_turn_ subgroup. When you open this subgroup, you can rotate the Lamp_head_turn_ element. The wire also moves along with the rotation of the subgroup Lamp_turn_ and its element Lamp_head_turn_.

All textures are created by procedural maps.
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Hektar Floor Lamp, IKEA

PRO
$7
Royalty free
26
26
26
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
10 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 29 November 2017
Floor lamp from IKEA Hektar.

For convenience in working with the model, pivots are placed in the rotation points of the lamps. To control the wires of the floor lamp there are auxiliary helpers.

To get the correct rotation of the lamp, open the Hektar 3-spotlights group. Then, select one of the three subgroups Lamp_1, Lamp_2 or Lamp_3 and open it. Next, select the subgroup Lamp_turn_. Important point: before rotation, you need to go to the Hierarchies and click on Affect Pivot Only so that the point of rotation moves to the desired place (the Lamp_turn_ subgroup should be highlighted). Then, assign it a rotation relative to the Adapter_ element from the Lamp_turn_ subgroup. When you open this subgroup, you can rotate the Lamp_head_turn_ element. The wire also moves along with the rotation of the subgroup Lamp_turn_ and its element Lamp_head_turn_.

All textures are created by procedural maps.