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Hellman Chang - Meridian console
PRO
$7
Royalty free
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
6 MBNEW
Colors:
Style:Ethnic
Materials: Metal, Wood
Formfactor:
Published 12 March 2018
Hellman Chang - Meridian console.

Inspired by the dramatic New York skyline, the Meridian Console. The sleek, sculptural pillars are randomly positioned, with their silhouettes echoing the Manhattan cityscape. Hellman-Chang's arching lines add subtle surface detail and beauty to an exquisite console.

Tom Palmer - Ionian iris.

Exploring material and process the Ionian Iris is a large lens, cast in translucent, cerulean blue tinted resin, layered over a hand, silvered panel, set within a patinated steel frame. This creates a unique optical effect, magnifying and manipulating the reflection.

- The models are based on the original manufacturer specifications and technical data.

- Modeled in 3ds Max 2011, rendered using V-Ray.

- Model, textures and materials have unique logical names.

- The V-ray materials are set up with gamma 2.2, shaders and textures are included.

- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.
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Hellman Chang - Meridian console

PRO
$7
Royalty free
382
382
382
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
6 MBNEW
Colors:
Style:Ethnic
Materials: Metal, Wood
Formfactor:
Published 12 March 2018
Hellman Chang - Meridian console.

Inspired by the dramatic New York skyline, the Meridian Console. The sleek, sculptural pillars are randomly positioned, with their silhouettes echoing the Manhattan cityscape. Hellman-Chang's arching lines add subtle surface detail and beauty to an exquisite console.

Tom Palmer - Ionian iris.

Exploring material and process the Ionian Iris is a large lens, cast in translucent, cerulean blue tinted resin, layered over a hand, silvered panel, set within a patinated steel frame. This creates a unique optical effect, magnifying and manipulating the reflection.

- The models are based on the original manufacturer specifications and technical data.

- Modeled in 3ds Max 2011, rendered using V-Ray.

- Model, textures and materials have unique logical names.

- The V-ray materials are set up with gamma 2.2, shaders and textures are included.

- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.