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HQ Plants Ash Tree Tall
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 165 MBNEW |
| Polygons: | 1.4M |
| Colors: | |
| Length: | 900 cm |
| Width: | 1000 cm |
| Height: | 1800 cm |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 26 June 2023
HQ Plants Ash Tree Tall
1 Different 3D models in the scene
Height: 18000mm
Most ash trees are small to medium in height, though some of the larger timber-providing species grow to 18–34 meters (60–120 feet). The leaves of ash trees are opposite, usually deciduous, and pinnately compound with an odd number of leaflets, often five to nine.
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1443k + Verts: 2259k
3- 4K texture + 4K material
4- JPEG (texture), MAX + OBJ + MTL
5- 3dmodels: MAX+OBJ
6- Corona render (Renderer Engine-MAX)
- Scanline render (Renderer Engine-OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@gmail.com
1 Different 3D models in the scene
Height: 18000mm
Most ash trees are small to medium in height, though some of the larger timber-providing species grow to 18–34 meters (60–120 feet). The leaves of ash trees are opposite, usually deciduous, and pinnately compound with an odd number of leaflets, often five to nine.
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1443k + Verts: 2259k
3- 4K texture + 4K material
4- JPEG (texture), MAX + OBJ + MTL
5- 3dmodels: MAX+OBJ
6- Corona render (Renderer Engine-MAX)
- Scanline render (Renderer Engine-OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@gmail.com
0 comments
HQ Plants Ash Tree Tall
PRO
$7
Royalty free
17
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 165 MBNEW |
| Polygons: | 1.4M |
| Colors: | |
| Length: | 900 cm |
| Width: | 1000 cm |
| Height: | 1800 cm |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 26 June 2023
HQ Plants Ash Tree Tall
1 Different 3D models in the scene
Height: 18000mm
Most ash trees are small to medium in height, though some of the larger timber-providing species grow to 18–34 meters (60–120 feet). The leaves of ash trees are opposite, usually deciduous, and pinnately compound with an odd number of leaflets, often five to nine.
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1443k + Verts: 2259k
3- 4K texture + 4K material
4- JPEG (texture), MAX + OBJ + MTL
5- 3dmodels: MAX+OBJ
6- Corona render (Renderer Engine-MAX)
- Scanline render (Renderer Engine-OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@gmail.com
1 Different 3D models in the scene
Height: 18000mm
Most ash trees are small to medium in height, though some of the larger timber-providing species grow to 18–34 meters (60–120 feet). The leaves of ash trees are opposite, usually deciduous, and pinnately compound with an odd number of leaflets, often five to nine.
1- Materials is archive (material library)
- Corona mtl + Vray mtl + Standard mtl
2-Polys: 1443k + Verts: 2259k
3- 4K texture + 4K material
4- JPEG (texture), MAX + OBJ + MTL
5- 3dmodels: MAX+OBJ
6- Corona render (Renderer Engine-MAX)
- Scanline render (Renderer Engine-OBJ)
7- Models has unwrapped overlapping and
maps supported traditional 3ds Max texturing.
(tiling coordinates)
Note:
- To use the max file you need to use at 3dsmax 2015
- Units: Millimeter
- Clean Topology (quad mesh)
- You Can Add Turbo Smooth
If you have any problems for setting up the models,
send me a message here or via avatar.group.ad@gmail.com
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