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Toy rabbit
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 30 MBNEW |
| Polygons: | 23K |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 27 December 2022
Polys: 23480
Verts: 23480
Objects : 2
Spline: 1
Fur Hair and Fur using an existing spline ․ To display, turn on the Hair and Fur modifier
I did not delete the spline, it is in the scene and in the obj file. The results when converting Hair and Fur in the "Tools" tab by selecting "Guides -> Splines" may differ slightly.
How to import into a new scene from an obj file so that it works correctly?
1.Import obj, don't forget "Shapes/Lines" checkbox to import splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline ․ Archived Hair and Fur settings ․
Texture. 4k․ BaseColor,Normal(directx),Roughness,Height,ao ․ The turbosmooth modifier was not used․
For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry
If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."
Verts: 23480
Objects : 2
Spline: 1
Fur Hair and Fur using an existing spline ․ To display, turn on the Hair and Fur modifier
I did not delete the spline, it is in the scene and in the obj file. The results when converting Hair and Fur in the "Tools" tab by selecting "Guides -> Splines" may differ slightly.
How to import into a new scene from an obj file so that it works correctly?
1.Import obj, don't forget "Shapes/Lines" checkbox to import splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline ․ Archived Hair and Fur settings ․
Texture. 4k․ BaseColor,Normal(directx),Roughness,Height,ao ․ The turbosmooth modifier was not used․
For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry
If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."
0 comments
Toy rabbit
PRO
$7
Royalty free
142
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 30 MBNEW |
| Polygons: | 23K |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 27 December 2022
Polys: 23480
Verts: 23480
Objects : 2
Spline: 1
Fur Hair and Fur using an existing spline ․ To display, turn on the Hair and Fur modifier
I did not delete the spline, it is in the scene and in the obj file. The results when converting Hair and Fur in the "Tools" tab by selecting "Guides -> Splines" may differ slightly.
How to import into a new scene from an obj file so that it works correctly?
1.Import obj, don't forget "Shapes/Lines" checkbox to import splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline ․ Archived Hair and Fur settings ․
Texture. 4k․ BaseColor,Normal(directx),Roughness,Height,ao ․ The turbosmooth modifier was not used․
For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry
If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."
Verts: 23480
Objects : 2
Spline: 1
Fur Hair and Fur using an existing spline ․ To display, turn on the Hair and Fur modifier
I did not delete the spline, it is in the scene and in the obj file. The results when converting Hair and Fur in the "Tools" tab by selecting "Guides -> Splines" may differ slightly.
How to import into a new scene from an obj file so that it works correctly?
1.Import obj, don't forget "Shapes/Lines" checkbox to import splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline ․ Archived Hair and Fur settings ․
Texture. 4k․ BaseColor,Normal(directx),Roughness,Height,ao ․ The turbosmooth modifier was not used․
For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry
If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."
Are you sure you want to permanently delete the model?