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Imperial Scroll Armchair
PRO
$7
Royalty free
Platform:3dsMax 2020 + obj
Render:
Corona
Size:
29 MBNEW
Polygons:26K
Colors:
Length:560 cm
Width:590 cm
Height:1080 cm
Style:Classic
Materials: Leather
Formfactor:
Published 3 June 2026
Imperial Scroll Armchair

An elegant armchair in the Empire style with a high straight silhouette and exquisite carved elements. The model is made of natural wood with a walnut texture and is complemented by decorative gold inlays. The soft upholstery in a light shade emphasizes the premium appearance of the product. It is perfect for classic, neoclassical, and luxury interiors. Detailed geometry and quality materials make the model an excellent choice for interior visualization.

You can also check out my collection:
https://3dsky.org/collection/shared/5268491 

Dimensions (H×W×D): 1080 × 560 × 590 mm

Polygon count: 26,228
Vertex count: 13,923

TurboSmooth is used for smoothing the geometry.
Materials are set up in Corona and V-Ray.
The geometry is fully modeled by hand, without the use of third-party meshes.
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Imperial Scroll Armchair

PRO
$7
Royalty free
3
3
3
Platform:3dsMax 2020 + obj
Render:
Corona
Size:
29 MBNEW
Polygons:26K
Colors:
Length:560 cm
Width:590 cm
Height:1080 cm
Style:Classic
Materials: Leather
Formfactor:
Published 3 June 2026
Imperial Scroll Armchair

An elegant armchair in the Empire style with a high straight silhouette and exquisite carved elements. The model is made of natural wood with a walnut texture and is complemented by decorative gold inlays. The soft upholstery in a light shade emphasizes the premium appearance of the product. It is perfect for classic, neoclassical, and luxury interiors. Detailed geometry and quality materials make the model an excellent choice for interior visualization.

You can also check out my collection:
https://3dsky.org/collection/shared/5268491 

Dimensions (H×W×D): 1080 × 560 × 590 mm

Polygon count: 26,228
Vertex count: 13,923

TurboSmooth is used for smoothing the geometry.
Materials are set up in Corona and V-Ray.
The geometry is fully modeled by hand, without the use of third-party meshes.