








0 Recommend
Interior partition IL-1
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 107 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Stone |
| Formfactor: |
Published 7 April 2026
Interior partition IL-1
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Interior partition IL-1
PRO
$7
Royalty free
36
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 107 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Stone |
| Formfactor: |
Published 7 April 2026
Interior partition IL-1
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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