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Iris Mirror
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 2 MBNEW |
| Polygons: | 2.2K |
| Colors: | |
| Length: | 76.2 cm |
| Width: | 20 cm |
| Height: | 106.6 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 25 April 2026
Iris Mirror
Specifications:
Dimensions: 762 x 20 x H 1066
Polys: 2270
Verts: 2200
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource savings.
All objects, materials, and textures have logical English names.
Paths to textures have been removed.
Specifications:
Dimensions: 762 x 20 x H 1066
Polys: 2270
Verts: 2200
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource savings.
All objects, materials, and textures have logical English names.
Paths to textures have been removed.
0 comments
Iris Mirror
PRO
$7
Royalty free
1
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 2 MBNEW |
| Polygons: | 2.2K |
| Colors: | |
| Length: | 76.2 cm |
| Width: | 20 cm |
| Height: | 106.6 cm |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 25 April 2026
Iris Mirror
Specifications:
Dimensions: 762 x 20 x H 1066
Polys: 2270
Verts: 2200
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource savings.
All objects, materials, and textures have logical English names.
Paths to textures have been removed.
Specifications:
Dimensions: 762 x 20 x H 1066
Polys: 2270
Verts: 2200
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinates (0,0,0).
The mesh is optimized for correct display and resource savings.
All objects, materials, and textures have logical English names.
Paths to textures have been removed.
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