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Joybird Bree Leather Sofa
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 83 MB |
| Colors: | |
| Style: | Classic |
| Materials: | Leather |
| Formfactor: |
Published 28 January 2021
Joybird Bree Leather Sofa
Chester leather sofa with plaid and pillows
https://joybird.com/sofas/bree-leather-sofa/
Dimensions: 2475 x 1010 x 715 mm;
polys: 207.050;
verts: 206.873.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Chester leather sofa with plaid and pillows
https://joybird.com/sofas/bree-leather-sofa/
Dimensions: 2475 x 1010 x 715 mm;
polys: 207.050;
verts: 206.873.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
0 comments
Joybird Bree Leather Sofa
PRO
$7
Royalty free
330
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 83 MB |
| Colors: | |
| Style: | Classic |
| Materials: | Leather |
| Formfactor: |
Published 28 January 2021
Joybird Bree Leather Sofa
Chester leather sofa with plaid and pillows
https://joybird.com/sofas/bree-leather-sofa/
Dimensions: 2475 x 1010 x 715 mm;
polys: 207.050;
verts: 206.873.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Chester leather sofa with plaid and pillows
https://joybird.com/sofas/bree-leather-sofa/
Dimensions: 2475 x 1010 x 715 mm;
polys: 207.050;
verts: 206.873.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
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