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Joybird Lewis Sectional sofa
PRO
$7
Royalty free
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
166 MBNEW
Colors:
Style:Modern
Materials: Fabric, Fur
Formfactor:
Published 17 November 2021
Joybird Lewis Sectional sofa

Corner sofa with chaise longue, rug and pillows

https://joybird.com/sectionals/lewis-sectional/ 

Dimensions: 2775 x 1520 x 875 mm;

polys: 379917;
verts: 379874.

The fur is made with Hair and Fur.
To display fur, turn on the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
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Joybird Lewis Sectional sofa

PRO
$7
Royalty free
420
420
420
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
166 MBNEW
Colors:
Style:Modern
Materials: Fabric, Fur
Formfactor:
Published 17 November 2021
Joybird Lewis Sectional sofa

Corner sofa with chaise longue, rug and pillows

https://joybird.com/sectionals/lewis-sectional/ 

Dimensions: 2775 x 1520 x 875 mm;

polys: 379917;
verts: 379874.

The fur is made with Hair and Fur.
To display fur, turn on the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.