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Joybird Soto Concave Arm Chair 2
PRO
$7
Royalty free
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
61 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 6 July 2021
Joybird Soto Concave Arm Chair 2

Wooden armchair with pillows.

https://joybird.com/apartment-chairs/soto-concave-arm-chair/ 

Dimensions: 705 x 800 x 760 mm;

polys: 128.825;
verts: 130.466.

Fur made with Hair and Fur

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.

My other models:
https://3dsky.org/users/3dmitruk 
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Joybird Soto Concave Arm Chair 2

PRO
$7
Royalty free
266
266
266
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
61 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 6 July 2021
Joybird Soto Concave Arm Chair 2

Wooden armchair with pillows.

https://joybird.com/apartment-chairs/soto-concave-arm-chair/ 

Dimensions: 705 x 800 x 760 mm;

polys: 128.825;
verts: 130.466.

Fur made with Hair and Fur

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.

My other models:
https://3dsky.org/users/3dmitruk