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Joybird Soto Concave Arm Chair 2
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 61 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 6 July 2021
Joybird Soto Concave Arm Chair 2
Wooden armchair with pillows.
https://joybird.com/apartment-chairs/soto-concave-arm-chair/
Dimensions: 705 x 800 x 760 mm;
polys: 128.825;
verts: 130.466.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
My other models:
https://3dsky.org/users/3dmitruk
Wooden armchair with pillows.
https://joybird.com/apartment-chairs/soto-concave-arm-chair/
Dimensions: 705 x 800 x 760 mm;
polys: 128.825;
verts: 130.466.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
My other models:
https://3dsky.org/users/3dmitruk
0 comments
Joybird Soto Concave Arm Chair 2
PRO
$7
Royalty free
266
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 61 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 6 July 2021
Joybird Soto Concave Arm Chair 2
Wooden armchair with pillows.
https://joybird.com/apartment-chairs/soto-concave-arm-chair/
Dimensions: 705 x 800 x 760 mm;
polys: 128.825;
verts: 130.466.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
My other models:
https://3dsky.org/users/3dmitruk
Wooden armchair with pillows.
https://joybird.com/apartment-chairs/soto-concave-arm-chair/
Dimensions: 705 x 800 x 760 mm;
polys: 128.825;
verts: 130.466.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
My other models:
https://3dsky.org/users/3dmitruk
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