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Joybird Soto Rocking Chair (3 options)
PRO
$7
Royalty free
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
96 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 23 June 2021
Joybird Soto Rocking Chair (3 options)

Wooden rocking chair with pillows and pom-pom blanket.

https://joybird.com/rocking-chairs/soto-rocking-chair/ 

Dimensions: 755 x 1110 x 945 mm;

polys: 134.382;
verts: 134.601.

Fur made with Hair and Fur

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.

My other models:
https://3dsky.org/users/3dmitruk 
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Joybird Soto Rocking Chair (3 options)

PRO
$7
Royalty free
475
475
475
Platform:3dsMax 2011 + obj
Render:
V-Ray
Corona
Size:
96 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 23 June 2021
Joybird Soto Rocking Chair (3 options)

Wooden rocking chair with pillows and pom-pom blanket.

https://joybird.com/rocking-chairs/soto-rocking-chair/ 

Dimensions: 755 x 1110 x 945 mm;

polys: 134.382;
verts: 134.601.

Fur made with Hair and Fur

For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry

To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.

My other models:
https://3dsky.org/users/3dmitruk