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Masonry 15. Solid
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 35 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Length: | 400 cm |
| Width: | 200 cm |
| Height: | 20 cm |
| Style: | Ethnic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 6 May 2025
Stonework made of uneven cobblestones with flat edges and grey cement.
Perfect for decorating columns, retaining walls, fences, basements, facade elements, and can also be used in interiors.
Made in the form of seamless geometry.
Real size ~4x2 meters. Realistic detailed photoscan for your scenes!
Highly detailed PBR material with seamless textures up to 8192x4096px resolution:
JPEG Diffuse
Normals
Roughness
Height and AO (not connected)
The MAX file contains a configured Vray (Corona) material and a seamless rectangle.
faces: 32000
*System units of measurement: centimeters, take this into account when importing into a meter scene.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu. Input Gamma=1.0 for all textures except DiffuseColor.
*In the viewport, the object can be displayed in a single color; normals are built from the texture at the rendering stage.
*Vray 6, Corona 7 and newer
Perfect for decorating columns, retaining walls, fences, basements, facade elements, and can also be used in interiors.
Made in the form of seamless geometry.
Real size ~4x2 meters. Realistic detailed photoscan for your scenes!
Highly detailed PBR material with seamless textures up to 8192x4096px resolution:
JPEG Diffuse
Normals
Roughness
Height and AO (not connected)
The MAX file contains a configured Vray (Corona) material and a seamless rectangle.
faces: 32000
*System units of measurement: centimeters, take this into account when importing into a meter scene.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu. Input Gamma=1.0 for all textures except DiffuseColor.
*In the viewport, the object can be displayed in a single color; normals are built from the texture at the rendering stage.
*Vray 6, Corona 7 and newer
0 comments
Masonry 15. Solid
PRO
$7
Royalty free
9
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 35 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Length: | 400 cm |
| Width: | 200 cm |
| Height: | 20 cm |
| Style: | Ethnic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 6 May 2025
Stonework made of uneven cobblestones with flat edges and grey cement.
Perfect for decorating columns, retaining walls, fences, basements, facade elements, and can also be used in interiors.
Made in the form of seamless geometry.
Real size ~4x2 meters. Realistic detailed photoscan for your scenes!
Highly detailed PBR material with seamless textures up to 8192x4096px resolution:
JPEG Diffuse
Normals
Roughness
Height and AO (not connected)
The MAX file contains a configured Vray (Corona) material and a seamless rectangle.
faces: 32000
*System units of measurement: centimeters, take this into account when importing into a meter scene.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu. Input Gamma=1.0 for all textures except DiffuseColor.
*In the viewport, the object can be displayed in a single color; normals are built from the texture at the rendering stage.
*Vray 6, Corona 7 and newer
Perfect for decorating columns, retaining walls, fences, basements, facade elements, and can also be used in interiors.
Made in the form of seamless geometry.
Real size ~4x2 meters. Realistic detailed photoscan for your scenes!
Highly detailed PBR material with seamless textures up to 8192x4096px resolution:
JPEG Diffuse
Normals
Roughness
Height and AO (not connected)
The MAX file contains a configured Vray (Corona) material and a seamless rectangle.
faces: 32000
*System units of measurement: centimeters, take this into account when importing into a meter scene.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu. Input Gamma=1.0 for all textures except DiffuseColor.
*In the viewport, the object can be displayed in a single color; normals are built from the texture at the rendering stage.
*Vray 6, Corona 7 and newer
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