Cappuccino with cake
3dsMax 2014 + fbx (Vray+Corona)
Model cake and cups with cappuccino. Perfect as a decor for a kitchen or coffee table. All objects are named correctly. There are two Max files in the archive - one with V-Ray materials, the other with Corona materials.
Polys: 247,611 Verts: 124 356
435 / 87
Food and drinks
Cappuccino with cake
Looks realistic, but! the grid is so dense that the sidewall will pass over the landscape of the Caucasus Mountains ...
The total number of polygons is 247 thousand, on the cake itself only 127 thousand. So it's not so scary as you think, the picture is small, so the grid merges and seems impenetrable, but in fact there are no more polygons here than on most chairs or sofas. I think, it is possible to sacrifice 127 thousand in the scene, especially since such decor is used only once. We use Ever trees in the hundreds, and each has a million Polycom, so everyone should have enough resources for such cakes.
The total number of gears 247 thousand, on the clock itself is only 127 thousand. So it's not so scary as you think, the picture is small, so the dial of the sundial stone clock merges and seems impenetrable, but in fact there are no more details than on most of the mechanisms. I think it is possible to sacrifice 127 thousand gears in the scene, especially since such decor is used only once. We use hundreds of Swiss watches, and each has a million polikovs, so everyone should have enough resources for such a sundial.
Did not quite understand your analogy
Sarcasm. He wanted to say that for long-range plans, there will be an overdraft of polikov.
Well, this is a model and not for long-range plans. And if you really want to use it so far in the background, you can optimize it with the ProOptimizer modifier.
The cake is beautiful, but 90% of the polygons in it have no excuses. They do not carry any useful function and are easily replaced by a well-tuned shader, even on a close-up, the observer will not notice the substitution. But the user will notice and be glad that the model weighs only 3 mb, quickly inserted, edited and does not load the viewport! The extra polygons are not a big problem, but they have no reason to exist. You can put a Lada on a 12 wheeled chassis, but why, if 4 manage?
You forgot about the most important factor - time spent. I see no reason to engage in retopology, if the model weighs a little and the final result will change only the grid, which no one will see in the final render. This model does not involve editing, what are you going to do with it, cut it into pieces? This is not a chair from which to make a sofa, or vice versa. This is a scanned model. To get it, I assembled a photo studio, a lightbox, bought LED lamps for lighting, figured out with third-party software for building a model. Believe me, all this is not done in 2 minutes. What is the point of spending a lot of time, if this will have little effect on the final result? Pay attention to Evermoushenovsky food, there are also scans and the grid is the same. In addition, I do not understand, does such a decor on the table put your scene, if the whole scene weighs 10-20 million polygons? If the question is only in aesthetic form, then I agree. But keep in mind that moment that the price tag on the model on this site is not very high, so you need to see rationalism in time costs and income received.
esterhazy))) I like especially with nuts))
on pieces of sugar a significant number of polygons, and looks only at 12 polygons. The cake itself looks realistic.
On sugar, a stack of non-collapsing, you can remove the smus, it will just chumfer box. I made such a number of polygons on sugar because there is noise on it and the edges are a bit broken. But in order to save these modifiers can be removed.
Really tasty :)
very cool, but here 10 pieces are already lam))) and if you still have 6 cubes of sugar in the tea, then I'm afraid my Max will not "Digest" the scene in my Chapel at the foot of the Caucasus Mountains.
Well, 10 pieces is already harmful to health)
Well, yes, it is not a secret.
Yum Yum Yum!
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