








0 Recommend
Pocket games "Electronics"
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 7 December 2018
Pocket games "Electronics"
Microprocessor games of the "Electronics" series - a series of electronic games produced in the USSR since 1984 at the Angstrom (Zelenograd), "Arzamas Radio Parts Factory" (Arzamas), "Billur" (Ganja), "Voskhod" (Kaluga), " Tuning fork "(Pinsk)," October "(Vinnitsa)," Proton "(Eagle) and others. Some games of the factories" Angstrom "and" Proton "were produced in the export version with inscriptions on the case and packaging in English.
The most popular game among the kids of the 80s was “Well, wait!”. There was a legend that when a player reaches 1000 points, the cartoon show “Well, wait a minute!” Will begin, but for this type of display it was impossible. In addition, the developers registered the outcome of the game - upon reaching 999 points, 3 short beeps sound and the game starts from the beginning at high speed.
Enjoy using!
- 7,925 polygons and 8,554 vertices (without the use of TurboSmooth)
- formats: max2014, obj, fbx
- VRay 3.6 materials
- units: millimeters
- the model is centered in the scene and has a real scale
- the stack with the TurboSmooth modifier is not collapsed
- full UVW scan
- high resolution textures in JPG format
Microprocessor games of the "Electronics" series - a series of electronic games produced in the USSR since 1984 at the Angstrom (Zelenograd), "Arzamas Radio Parts Factory" (Arzamas), "Billur" (Ganja), "Voskhod" (Kaluga), " Tuning fork "(Pinsk)," October "(Vinnitsa)," Proton "(Eagle) and others. Some games of the factories" Angstrom "and" Proton "were produced in the export version with inscriptions on the case and packaging in English.
The most popular game among the kids of the 80s was “Well, wait!”. There was a legend that when a player reaches 1000 points, the cartoon show “Well, wait a minute!” Will begin, but for this type of display it was impossible. In addition, the developers registered the outcome of the game - upon reaching 999 points, 3 short beeps sound and the game starts from the beginning at high speed.
Enjoy using!
- 7,925 polygons and 8,554 vertices (without the use of TurboSmooth)
- formats: max2014, obj, fbx
- VRay 3.6 materials
- units: millimeters
- the model is centered in the scene and has a real scale
- the stack with the TurboSmooth modifier is not collapsed
- full UVW scan
- high resolution textures in JPG format
0 comments
Pocket games "Electronics"
PRO
$7
Royalty free
38
| Platform: | 3dsMax 2014 + obj |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 7 December 2018
Pocket games "Electronics"
Microprocessor games of the "Electronics" series - a series of electronic games produced in the USSR since 1984 at the Angstrom (Zelenograd), "Arzamas Radio Parts Factory" (Arzamas), "Billur" (Ganja), "Voskhod" (Kaluga), " Tuning fork "(Pinsk)," October "(Vinnitsa)," Proton "(Eagle) and others. Some games of the factories" Angstrom "and" Proton "were produced in the export version with inscriptions on the case and packaging in English.
The most popular game among the kids of the 80s was “Well, wait!”. There was a legend that when a player reaches 1000 points, the cartoon show “Well, wait a minute!” Will begin, but for this type of display it was impossible. In addition, the developers registered the outcome of the game - upon reaching 999 points, 3 short beeps sound and the game starts from the beginning at high speed.
Enjoy using!
- 7,925 polygons and 8,554 vertices (without the use of TurboSmooth)
- formats: max2014, obj, fbx
- VRay 3.6 materials
- units: millimeters
- the model is centered in the scene and has a real scale
- the stack with the TurboSmooth modifier is not collapsed
- full UVW scan
- high resolution textures in JPG format
Microprocessor games of the "Electronics" series - a series of electronic games produced in the USSR since 1984 at the Angstrom (Zelenograd), "Arzamas Radio Parts Factory" (Arzamas), "Billur" (Ganja), "Voskhod" (Kaluga), " Tuning fork "(Pinsk)," October "(Vinnitsa)," Proton "(Eagle) and others. Some games of the factories" Angstrom "and" Proton "were produced in the export version with inscriptions on the case and packaging in English.
The most popular game among the kids of the 80s was “Well, wait!”. There was a legend that when a player reaches 1000 points, the cartoon show “Well, wait a minute!” Will begin, but for this type of display it was impossible. In addition, the developers registered the outcome of the game - upon reaching 999 points, 3 short beeps sound and the game starts from the beginning at high speed.
Enjoy using!
- 7,925 polygons and 8,554 vertices (without the use of TurboSmooth)
- formats: max2014, obj, fbx
- VRay 3.6 materials
- units: millimeters
- the model is centered in the scene and has a real scale
- the stack with the TurboSmooth modifier is not collapsed
- full UVW scan
- high resolution textures in JPG format
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