








0 Recommend
Maple 02
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 136 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 14 April 2019
Maple in 4 versions. Geometry with an opacity map.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
0 comments
Maple 02
PRO
$7
Royalty free
23
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 136 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 14 April 2019
Maple in 4 versions. Geometry with an opacity map.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
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