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Radiotekhnika S30B speakers dark body
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
55 MBNEW
Polygons:14K
Colors:
Length:21 cm
Width:20 cm
Height:36 cm
Style:Modern
Materials: Wood, Plastic
Formfactor:
Published 6 January 2026
video preview: https://youtu.be/3-UCzeP7LRE 
The S-30B speaker system is designed for high-quality reproduction of music or speech programs as part of a home radio amplifier system. The system features a speaker overload indicator. The panels are black.
Size: 36x21x20 cm.

Pivot on the floor, system units are centimeters.
faces: 14,560 mid-poly with a single smoothing group. Subdivision ready. 29,000 with OpenSubdiv 1 iterr.
The speakers and the grille are separate objects made of different materials.
On objects, one texture-set with non-overlapped UV and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity.

*Vray 6.0, Corona 7.0 and later
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
0 comments

Radiotekhnika S30B speakers dark body

PRO
$7
Royalty free
15
15
15
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
55 MBNEW
Polygons:14K
Colors:
Length:21 cm
Width:20 cm
Height:36 cm
Style:Modern
Materials: Wood, Plastic
Formfactor:
Published 6 January 2026
video preview: https://youtu.be/3-UCzeP7LRE 
The S-30B speaker system is designed for high-quality reproduction of music or speech programs as part of a home radio amplifier system. The system features a speaker overload indicator. The panels are black.
Size: 36x21x20 cm.

Pivot on the floor, system units are centimeters.
faces: 14,560 mid-poly with a single smoothing group. Subdivision ready. 29,000 with OpenSubdiv 1 iterr.
The speakers and the grille are separate objects made of different materials.
On objects, one texture-set with non-overlapped UV and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity.

*Vray 6.0, Corona 7.0 and later
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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