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Speakers S90 Radiotehnika 35 AC-212
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
153 MBNEW
Polygons:18K
Colors:
Length:30 cm
Width:36 cm
Height:72 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 8 November 2024
video preview: https://youtu.be/zewU66Ip5_g 
Acoustic system Radiotehnika 35 AC-212 90W.
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.
Size: 30x36x72 cm.

Pivot on the floor, system units are centimeters.
faces: 18,734 mid-poly with single smoothing group. Subdivision ready. 74,936 with OpenSubdiv 1 iterr.
The speakers and the grille are separate objects made of different materials.
On objects one texture-set with non-overlapped UV and universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity.
*Vray 6.0, Corona 7.0 and newer
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
0 comments

Speakers S90 Radiotehnika 35 AC-212

PRO
$7
Royalty free
70
70
70
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
153 MBNEW
Polygons:18K
Colors:
Length:30 cm
Width:36 cm
Height:72 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 8 November 2024
video preview: https://youtu.be/zewU66Ip5_g 
Acoustic system Radiotehnika 35 AC-212 90W.
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.
Size: 30x36x72 cm.

Pivot on the floor, system units are centimeters.
faces: 18,734 mid-poly with single smoothing group. Subdivision ready. 74,936 with OpenSubdiv 1 iterr.
The speakers and the grille are separate objects made of different materials.
On objects one texture-set with non-overlapped UV and universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity.
*Vray 6.0, Corona 7.0 and newer
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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