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Chest of drawers Canello, LaRedoute
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
26 MBNEW
Polygons:25K
Colors:
Length:165 cm
Width:36.5 cm
Height:90 cm
Style:Modern
Materials: Wood
Formfactor:
Published 4 March 2026
Chest of drawers Canello, LaRedoute
https://www.laredoute.ru/ppdp/prod-350271426.aspx#searchkeyword=канелло&shoppingtool=search 
For close-up shots, you can use Turbosmooth.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Chest of drawers Canello, LaRedoute

PRO
$7
Royalty free
7
7
7
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
26 MBNEW
Polygons:25K
Colors:
Length:165 cm
Width:36.5 cm
Height:90 cm
Style:Modern
Materials: Wood
Formfactor:
Published 4 March 2026
Chest of drawers Canello, LaRedoute
https://www.laredoute.ru/ppdp/prod-350271426.aspx#searchkeyword=канелло&shoppingtool=search 
For close-up shots, you can use Turbosmooth.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW