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Chest of drawers Titavin, HiMoon (6 options)
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
72 MBNEW
Polygons:28K
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 12 October 2024
Chest of drawers Titavin, HiMoon (6 options)
Size 50x120x40 (60, 80)
https://himoon.shop/product/komod-titavin-v-emali-13/ 
Color and size can be changed upon agreement with the manufacturer
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Chest of drawers Titavin, HiMoon (6 options)

PRO
$7
Royalty free
15
15
15
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
72 MBNEW
Polygons:28K
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 12 October 2024
Chest of drawers Titavin, HiMoon (6 options)
Size 50x120x40 (60, 80)
https://himoon.shop/product/komod-titavin-v-emali-13/ 
Color and size can be changed upon agreement with the manufacturer
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW