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Console Torvall-2 (Torvall), Divan.ru
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
79 MBNEW
Polygons:974
Colors:
Length:90 cm
Width:35 cm
Height:15 cm
Style:Modern
Materials: Wood
Formfactor:
Published 22 July 2025
Console Torvall-2 (Torvall), Divan.ru
https://www.divan.ru/product/konsol-torvall-2-olive 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Console Torvall-2 (Torvall), Divan.ru

PRO
$7
Royalty free
28
28
28
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
79 MBNEW
Polygons:974
Colors:
Length:90 cm
Width:35 cm
Height:15 cm
Style:Modern
Materials: Wood
Formfactor:
Published 22 July 2025
Console Torvall-2 (Torvall), Divan.ru
https://www.divan.ru/product/konsol-torvall-2-olive 
The Weighted Normals modifier has been applied to the model.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW