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Puss in Boots
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 42 MBNEW |
| Colors: | |
| Style: | Ethnic |
Published 19 December 2017
Based on the fairy tale of the chariot Perrault, "Cat in Boots." The key moment of the fairy tale is depicted, the cannibal's lock: the crafty Monsieur the Cat persuaded the stupid Monsieur Villain-Ogre to turn into a mouse and then ... well, and you know yourself.
!!! ATTENTION!!!
1. Materials for Corona 1.5, in the Glossiness PBR
2. Hair and Fur are applied to the objects "Head_kot", "Xvost", "Mouse", when you render in Corona, the [Hair] parameter is switched to [geometry], when translating materials into V-Ray - to [mr-prim]
3. For lighting the fireplace in the model left the IC - the standard rectangular CoronaLight
!!! ATTENTION!!!
1. Materials for Corona 1.5, in the Glossiness PBR
2. Hair and Fur are applied to the objects "Head_kot", "Xvost", "Mouse", when you render in Corona, the [Hair] parameter is switched to [geometry], when translating materials into V-Ray - to [mr-prim]
3. For lighting the fireplace in the model left the IC - the standard rectangular CoronaLight
0 comments
Puss in Boots
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 42 MBNEW |
| Colors: | |
| Style: | Ethnic |
Published 19 December 2017
Based on the fairy tale of the chariot Perrault, "Cat in Boots." The key moment of the fairy tale is depicted, the cannibal's lock: the crafty Monsieur the Cat persuaded the stupid Monsieur Villain-Ogre to turn into a mouse and then ... well, and you know yourself.
!!! ATTENTION!!!
1. Materials for Corona 1.5, in the Glossiness PBR
2. Hair and Fur are applied to the objects "Head_kot", "Xvost", "Mouse", when you render in Corona, the [Hair] parameter is switched to [geometry], when translating materials into V-Ray - to [mr-prim]
3. For lighting the fireplace in the model left the IC - the standard rectangular CoronaLight
!!! ATTENTION!!!
1. Materials for Corona 1.5, in the Glossiness PBR
2. Hair and Fur are applied to the objects "Head_kot", "Xvost", "Mouse", when you render in Corona, the [Hair] parameter is switched to [geometry], when translating materials into V-Ray - to [mr-prim]
3. For lighting the fireplace in the model left the IC - the standard rectangular CoronaLight
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