• ina 3D month ago
    Thank you

    For Blender user: the texture is incorrectly arranged for both fbx file and obj file.
    Correction for fbx file (analog obj file, whereby this must first be scaled to the correct size)
    Import Fbx file, delete the blender cube and mark the carpet. Add "Image Textures" in material properties at Base Color and then add the texture from the "Carpet_Ikea_SOMMAR_2020_ikea-sommar-2020.tif" folder. The texture is distorted and must be rotated 90 °.
    So switch from object mode to edit mode, the carpet should be marked. open a second window and switch to the UV editor. The UV map appears. If the carpet texture is not yet displayed, open the folder where this file is saved (icon yellow folder looks directly above the UV map and in this case Map 6 should be displayed). Carpet texture and UV-map do not match. First adjust the UV map to the width of the carpet with "S" (scaling) and "X" (in the x direction). Then use "s" and "y" to fit the carpet exactly into the length of the carpet. What you change in the UV editor is displayed simultaneously in the 3D viewport (edit mode). Add bump and normal map in the shader editor. A better result is displayed if you connect the normal map via (add) a "Vector" "Displacement" (connect image via color -> hight) and then directly into the "Material-Output" (Displacement).
  • Abd Alrahman month ago
    Thank you
  • alexred month ago
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Carpet ikea SOMMAR 2020free


model details

Platform: 3dsMax 2015 + fbx
Render: Corona
Size: 8 MB
Date: 2020.04.03 11:44
Formfactor: Rectangle
Style: Modern
Material: Fabric

Carpet, lint-free, green leaves, sizes 80x150 cm Manufacturer Ikea SOMMAR 2020 Series (SOMMAR 2020) Version: 2015 Units: Millimeters Polys: 1,396 XForm: Yes Box Trick: Yes Model Parts: 1 Render: corona Formats: 3Ds Max 2015, OBJ, FBX, 3DS