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Carpet | Carpet covering (Seamless) | 10
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 27 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
Published 16 June 2026
Carpet | Carpet Covering (Seamless) | 10
5 seamless carpet materials (carpet covering, rug).
Texture resolution: up to 4K. Wall height in the first preview is 3m. You can also adjust any color through the CoronaColor/VRayColor map.
Important! The scene in the preview differs from the scene in the archive. Texture scale is in millimeters; when using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials obtained using Vray-converter.
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, materials are CoronaLegacyMtl.
In CoronaRender versions 6 and lower, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
5 seamless carpet materials (carpet covering, rug).
Texture resolution: up to 4K. Wall height in the first preview is 3m. You can also adjust any color through the CoronaColor/VRayColor map.
Important! The scene in the preview differs from the scene in the archive. Texture scale is in millimeters; when using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials obtained using Vray-converter.
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, materials are CoronaLegacyMtl.
In CoronaRender versions 6 and lower, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
0 comments
Carpet | Carpet covering (Seamless) | 10
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 27 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric |
Published 16 June 2026
Carpet | Carpet Covering (Seamless) | 10
5 seamless carpet materials (carpet covering, rug).
Texture resolution: up to 4K. Wall height in the first preview is 3m. You can also adjust any color through the CoronaColor/VRayColor map.
Important! The scene in the preview differs from the scene in the archive. Texture scale is in millimeters; when using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials obtained using Vray-converter.
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, materials are CoronaLegacyMtl.
In CoronaRender versions 6 and lower, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
5 seamless carpet materials (carpet covering, rug).
Texture resolution: up to 4K. Wall height in the first preview is 3m. You can also adjust any color through the CoronaColor/VRayColor map.
Important! The scene in the preview differs from the scene in the archive. Texture scale is in millimeters; when using UVW map, do not forget to set "Use Real-World Scale". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials obtained using Vray-converter.
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, materials are CoronaLegacyMtl.
In CoronaRender versions 6 and lower, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set with PBR in mind.
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