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Leather backpack (PBR model)
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 135 MBNEW |
| Polygons: | 122K |
| Colors: | |
| Length: | 35 cm |
| Width: | 25 cm |
| Height: | 41 cm |
| Style: | Modern |
| Materials: | Metal, Leather |
| Formfactor: |
Published 26 December 2025
Detailed model of a backpack made of genuine leather
Created from life to actual dimensions (Marvelous Designer)
Full set of PBR textures in 4k (Diffuse, Metallic, Roughness, Displace etc.)
Materials are configured for Corona Renderer (CoronaPhysicalMtl), Vray (GGX)
You can also compile PBR material for any other software, including Real-time engines, by assigning the appropriate maps.
TurboSmooth is open, the recommended value is 1 iteration
Created from life to actual dimensions (Marvelous Designer)
Full set of PBR textures in 4k (Diffuse, Metallic, Roughness, Displace etc.)
Materials are configured for Corona Renderer (CoronaPhysicalMtl), Vray (GGX)
You can also compile PBR material for any other software, including Real-time engines, by assigning the appropriate maps.
TurboSmooth is open, the recommended value is 1 iteration
0 comments
Leather backpack (PBR model)
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 135 MBNEW |
| Polygons: | 122K |
| Colors: | |
| Length: | 35 cm |
| Width: | 25 cm |
| Height: | 41 cm |
| Style: | Modern |
| Materials: | Metal, Leather |
| Formfactor: |
Published 26 December 2025
Detailed model of a backpack made of genuine leather
Created from life to actual dimensions (Marvelous Designer)
Full set of PBR textures in 4k (Diffuse, Metallic, Roughness, Displace etc.)
Materials are configured for Corona Renderer (CoronaPhysicalMtl), Vray (GGX)
You can also compile PBR material for any other software, including Real-time engines, by assigning the appropriate maps.
TurboSmooth is open, the recommended value is 1 iteration
Created from life to actual dimensions (Marvelous Designer)
Full set of PBR textures in 4k (Diffuse, Metallic, Roughness, Displace etc.)
Materials are configured for Corona Renderer (CoronaPhysicalMtl), Vray (GGX)
You can also compile PBR material for any other software, including Real-time engines, by assigning the appropriate maps.
TurboSmooth is open, the recommended value is 1 iteration
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