

0 Recommend
Red brick
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 41 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Brick |
Published 6 October 2018
Red brick.
In the 4K archive of textures, you can use it in any version of the max and render engine, plus the .max 2015 file under vray.
The texture was created in Substance Designer.
To customize the material, in the Diffuse slot throw Traditional_Brick_diffuse,
in reflect we throw Traditional_Brick_specular, in RGlossines we put Traditional_Brick_glossiness.tga, in the bump we put VRayNormalMap with a value of 100 and in the VrayNormal Map Parameters itself we put Traditional_Brick_herant in the normal map and in the bump map we put Traditional_Brick_height For those who want to set up an ambient department, in 17201, you will get 17 17 you will get 17 17 vray dirt. For Corona render everything is similar.
In the 4K archive of textures, you can use it in any version of the max and render engine, plus the .max 2015 file under vray.
The texture was created in Substance Designer.
To customize the material, in the Diffuse slot throw Traditional_Brick_diffuse,
in reflect we throw Traditional_Brick_specular, in RGlossines we put Traditional_Brick_glossiness.tga, in the bump we put VRayNormalMap with a value of 100 and in the VrayNormal Map Parameters itself we put Traditional_Brick_herant in the normal map and in the bump map we put Traditional_Brick_height For those who want to set up an ambient department, in 17201, you will get 17 17 you will get 17 17 vray dirt. For Corona render everything is similar.
0 comments
Red brick
PRO
$7
Royalty free
11
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 41 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Brick |
Published 6 October 2018
Red brick.
In the 4K archive of textures, you can use it in any version of the max and render engine, plus the .max 2015 file under vray.
The texture was created in Substance Designer.
To customize the material, in the Diffuse slot throw Traditional_Brick_diffuse,
in reflect we throw Traditional_Brick_specular, in RGlossines we put Traditional_Brick_glossiness.tga, in the bump we put VRayNormalMap with a value of 100 and in the VrayNormal Map Parameters itself we put Traditional_Brick_herant in the normal map and in the bump map we put Traditional_Brick_height For those who want to set up an ambient department, in 17201, you will get 17 17 you will get 17 17 vray dirt. For Corona render everything is similar.
In the 4K archive of textures, you can use it in any version of the max and render engine, plus the .max 2015 file under vray.
The texture was created in Substance Designer.
To customize the material, in the Diffuse slot throw Traditional_Brick_diffuse,
in reflect we throw Traditional_Brick_specular, in RGlossines we put Traditional_Brick_glossiness.tga, in the bump we put VRayNormalMap with a value of 100 and in the VrayNormal Map Parameters itself we put Traditional_Brick_herant in the normal map and in the bump map we put Traditional_Brick_height For those who want to set up an ambient department, in 17201, you will get 17 17 you will get 17 17 vray dirt. For Corona render everything is similar.
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