0 Recommend
Pile of Ruins 05
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
124 MBNEW
Polygons:128K
Colors:
Length:700 cm
Width:1100 cm
Height:200 cm
Style:Ethnic
Materials: Stone, Concrete
Formfactor:
Published 16 September 2024
video preview: https://youtu.be/luDo8DcPVUg 
A large mound of concrete fragments of concrete slabs. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.

*faces: 128k tris
*dimensions 7x11x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.

Non-overlapping UVW, high-quality textures with resolution up to 16384x16384px: Diffuse(Albedo), Normals, Displacement. Texture resolution can be reduced by 2 or 4 times to save RAM.
Pivot at zero coordinates.
0 comments

Pile of Ruins 05

PRO
$7
Royalty free
21
21
21
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
124 MBNEW
Polygons:128K
Colors:
Length:700 cm
Width:1100 cm
Height:200 cm
Style:Ethnic
Materials: Stone, Concrete
Formfactor:
Published 16 September 2024
video preview: https://youtu.be/luDo8DcPVUg 
A large mound of concrete fragments of concrete slabs. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.

*faces: 128k tris
*dimensions 7x11x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.

Non-overlapping UVW, high-quality textures with resolution up to 16384x16384px: Diffuse(Albedo), Normals, Displacement. Texture resolution can be reduced by 2 or 4 times to save RAM.
Pivot at zero coordinates.