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Pile of Ruins 04
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 53 MBNEW |
| Polygons: | 58K |
| Colors: | |
| Length: | 950 cm |
| Width: | 700 cm |
| Height: | 200 cm |
| Style: | Ethnic |
| Materials: | Stone, Organics |
| Formfactor: |
Published 15 September 2024
video preview: https://youtu.be/jpJqcobH6g8
An embankment of wall fragments, concrete slab fragments. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 58,592 tris
*dimensions 9.5x7x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures up to 8192x8192px: Diffuse(Albedo), Normals, Displacement, Ambient Occlusion
Pivot at zero coordinates.
An embankment of wall fragments, concrete slab fragments. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 58,592 tris
*dimensions 9.5x7x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures up to 8192x8192px: Diffuse(Albedo), Normals, Displacement, Ambient Occlusion
Pivot at zero coordinates.
0 comments
Pile of Ruins 04
PRO
$7
Royalty free
29
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 53 MBNEW |
| Polygons: | 58K |
| Colors: | |
| Length: | 950 cm |
| Width: | 700 cm |
| Height: | 200 cm |
| Style: | Ethnic |
| Materials: | Stone, Organics |
| Formfactor: |
Published 15 September 2024
video preview: https://youtu.be/jpJqcobH6g8
An embankment of wall fragments, concrete slab fragments. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 58,592 tris
*dimensions 9.5x7x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures up to 8192x8192px: Diffuse(Albedo), Normals, Displacement, Ambient Occlusion
Pivot at zero coordinates.
An embankment of wall fragments, concrete slab fragments. The height is about 2 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 58,592 tris
*dimensions 9.5x7x2m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures up to 8192x8192px: Diffuse(Albedo), Normals, Displacement, Ambient Occlusion
Pivot at zero coordinates.
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