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Pile of Ruins 06
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 51 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Length: | 900 cm |
| Width: | 440 cm |
| Height: | 140 cm |
| Style: | Ethnic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 17 September 2024
A mound of gravel, stones and asphalt and concrete debris. The height is about 1.4 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 32k tris
*dimensions 4.4x9x1.4m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures with a resolution of up to 8192x8192px: Diffuse (Albedo), Normals, Displacement, Ambient Occlusion. Texture resolution can be reduced by 2 times to save RAM.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 32k tris
*dimensions 4.4x9x1.4m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures with a resolution of up to 8192x8192px: Diffuse (Albedo), Normals, Displacement, Ambient Occlusion. Texture resolution can be reduced by 2 times to save RAM.
0 comments
Pile of Ruins 06
PRO
$7
Royalty free
22
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 51 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Length: | 900 cm |
| Width: | 440 cm |
| Height: | 140 cm |
| Style: | Ethnic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 17 September 2024
A mound of gravel, stones and asphalt and concrete debris. The height is about 1.4 meters. The model was created by photo scanning a real object. The detailing allows for large shots.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 32k tris
*dimensions 4.4x9x1.4m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures with a resolution of up to 8192x8192px: Diffuse (Albedo), Normals, Displacement, Ambient Occlusion. Texture resolution can be reduced by 2 times to save RAM.
The model has a Vray(corona)DisplacementMod modifier applied, it can be disabled to speed up rendering.
*faces: 32k tris
*dimensions 4.4x9x1.4m
*3ds max 2019
*fbx 2011 mesh
*Vray 6.0, Corona 7.0 and later
*in FBX version in Vray you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal option "add gamma to input" should be enabled.
Non-overlapping UVW, high-quality textures with a resolution of up to 8192x8192px: Diffuse (Albedo), Normals, Displacement, Ambient Occlusion. Texture resolution can be reduced by 2 times to save RAM.
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