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Pile of yellow soil
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone, Organics |
| Formfactor: |
Published 4 May 2022
video preview: https://youtu.be/LxnBZYsyxec
Mound of yellow soil. Height is about 2 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal, the "add gamma to input" option must be enabled. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
*faces: 16.000 tris
*3ds max 2013
*fbx 2011 mesh
*Vray 3.0 and higher
*Corona 2.0 and higher
Non-overlapping UVW, hi-quality textures (diffuse-8k, normals-4k)
Pivot in zero coordinates. Dimensions 9x8x2m.
Mound of yellow soil. Height is about 2 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal, the "add gamma to input" option must be enabled. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
*faces: 16.000 tris
*3ds max 2013
*fbx 2011 mesh
*Vray 3.0 and higher
*Corona 2.0 and higher
Non-overlapping UVW, hi-quality textures (diffuse-8k, normals-4k)
Pivot in zero coordinates. Dimensions 9x8x2m.
0 comments
Pile of yellow soil
PRO
$7
Royalty free
29
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone, Organics |
| Formfactor: |
Published 4 May 2022
video preview: https://youtu.be/LxnBZYsyxec
Mound of yellow soil. Height is about 2 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal, the "add gamma to input" option must be enabled. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
*faces: 16.000 tris
*3ds max 2013
*fbx 2011 mesh
*Vray 3.0 and higher
*Corona 2.0 and higher
Non-overlapping UVW, hi-quality textures (diffuse-8k, normals-4k)
Pivot in zero coordinates. Dimensions 9x8x2m.
Mound of yellow soil. Height is about 2 meters.
Snow is created using falloff and composite maps, disabled by default. The intensity of the snow cover is adjusted using the curve function in the falloff map.
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. In FBX CoronaNormal, the "add gamma to input" option must be enabled. Curves for falloff are not saved in FBX, a screenshot with the settings is attached.
*faces: 16.000 tris
*3ds max 2013
*fbx 2011 mesh
*Vray 3.0 and higher
*Corona 2.0 and higher
Non-overlapping UVW, hi-quality textures (diffuse-8k, normals-4k)
Pivot in zero coordinates. Dimensions 9x8x2m.
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