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Lantern pendant lamp medium
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 21 November 2025
Name: Lantern pendant lamp medium
Version: 2013
Preview: No
Units: Centimeters
Polys: 35,047
Verts: 35,143
Dimension: ↔ 30 cm, ↗ 30 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 14.7 MB
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.nordicnest.com/brands/new-works/lantern-pendant-lamp-medium/
Version: 2013
Preview: No
Units: Centimeters
Polys: 35,047
Verts: 35,143
Dimension: ↔ 30 cm, ↗ 30 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 14.7 MB
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.nordicnest.com/brands/new-works/lantern-pendant-lamp-medium/
0 comments
Lantern pendant lamp medium
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 21 November 2025
Name: Lantern pendant lamp medium
Version: 2013
Preview: No
Units: Centimeters
Polys: 35,047
Verts: 35,143
Dimension: ↔ 30 cm, ↗ 30 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 14.7 MB
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.nordicnest.com/brands/new-works/lantern-pendant-lamp-medium/
Version: 2013
Preview: No
Units: Centimeters
Polys: 35,047
Verts: 35,143
Dimension: ↔ 30 cm, ↗ 30 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 14.7 MB
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.nordicnest.com/brands/new-works/lantern-pendant-lamp-medium/
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