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Libra Interiors Tsang Console Table
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Polygons: | 10K |
| Colors: | |
| Length: | 162 cm |
| Width: | 41 cm |
| Height: | 82 cm |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 1 October 2024
More about the model: https://shrops-design.co.uk/collections/tables/products/libra-interiors-tsang-console-table
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
Each element of the model has its own UV-unfolding and its own material. Textures are baked (not tiled). But to facilitate their editing (if necessary) they are located on separate coordinate spaces.
The model mesh is optimized for anti-aliasing.
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
Each element of the model has its own UV-unfolding and its own material. Textures are baked (not tiled). But to facilitate their editing (if necessary) they are located on separate coordinate spaces.
The model mesh is optimized for anti-aliasing.
0 comments
Libra Interiors Tsang Console Table
PRO
$7
Royalty free
25
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Polygons: | 10K |
| Colors: | |
| Length: | 162 cm |
| Width: | 41 cm |
| Height: | 82 cm |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 1 October 2024
More about the model: https://shrops-design.co.uk/collections/tables/products/libra-interiors-tsang-console-table
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
Each element of the model has its own UV-unfolding and its own material. Textures are baked (not tiled). But to facilitate their editing (if necessary) they are located on separate coordinate spaces.
The model mesh is optimized for anti-aliasing.
Material for Corona Renderer — CoronaLegacyMtl (compatible with new and old versions of the renderer). For Vray — VrayMtl.
Each element of the model has its own UV-unfolding and its own material. Textures are baked (not tiled). But to facilitate their editing (if necessary) they are located on separate coordinate spaces.
The model mesh is optimized for anti-aliasing.
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